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So, it seems that under direct questioning Microsoft has been forced to admit that cloud gaming is not as big of a deal as they have been saying it is. We have long held that their generous 10-year cloud licensing deal for cloud gaming was not an honest attempt at competition. After all cloud gaming represents a little less than 1% of the total gaming market. Now Sarah Bond has admitted that it is not a popular option and that it is most commonly used as a feature for Microsoft consoles.

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Remember how the EU regulators said the Microsoft Activision deal was pro competition and pro-consumer? Well, I wonder what they might be thinking now as news is dropping saying that both Microsoft and Activision are considering pulling games out of the UK in order to push the buyout through. The deal all on its own is far from pro-competition and standing on licensing agreements that affect 1% of the market defied logic, but now we see the lengths that Microsoft is willing to go to in order to get their way.

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For the second of our game reviews, since returning to covering games, we decided to look at the Microsoft flagship game RedFall. If you have heard of this game, it has probably been in a negative light. Most reviews have already come in and they are not good. Everything from calling the writing and plot “Woke” to buggy graphics, enemy AI, and terrible stylized artwork. So, with this list of negatives already in place, why even bother? Well, I am a glutton for punishment, I like terrible games (at times) and it was free on Game Pass… incidentally I also thought it might be funny to see if this game was as bad as everyone said and add something to the pool of snark surrounding it. For this review we will be covering the Game Pass PC version and playing it on the Xbox One Series X.

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RedFall by Akrane Austin was not a well-received game. It has been pretty much panned by everyone that played it. The complaints range from a bad story line and plot to bad graphics, game lag and terrible AI (you can read our review to see our thoughts). Well, it seems that the developers at Arkane Austin were not happy with the game either and were hoping that Microsoft would step in and alter the course before launch.

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There is no such thing as a coincidence, especially in the business world. If you hear of something and the timing seems suspicious, it is because someone pushed something in the right direction at the right time. This is the case that we see here with Sony now being under investigation by the Romanian Competition Council for possible market abuse at a time when Microsoft is trying to gain a market advantage. If this news does not seem odd to you, you might not be paying attention.

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Yesterday we talked about how the Microsoft Activision Blizzard deal had been approved by the European Commission (on antitrust) touting licensing deals that were pro competition. As we stated in that article, the licensing agreements only extend to cloud gaming services, they exclude consoles and other non-Microsoft controlled hardware. The EC and Microsoft are calling this very pro-competition even though cloud gaming represents around 1% of the market.

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Game reviews are always fun things to do. I mean it is playing a game and then writing about anything you found while playing it (sounds like fun). The challenge comes from being objective in your writing Vs subjective. Something that I might personally dislike in a game might be the thing that makes a game fun for someone else. It is with that in mind that we bring you our first game review in years. We will be breaking the game down into a couple of areas, objective and subjective findings. So. Let’s kick this off with the fun part, the subjective part.

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The UK’s CMA (Competition and Markets Authority has added new restrictions on Microsoft and Activision Blizzard after already issuing a formal anti-trust warning over the deal back in January. Now the regulator has added additional orders that prevent either party from “acquiring an interest” in each other without written permission from the CMA.

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After Phill Spencer’s recent comments on why Microsoft can’t beat Sony or Nintendo via “normal methods” we started to wonder why he would make this kind of statement. So, with our usual OCD we dove into some of the things that are happening at both Microsoft and Microsoft Gaming. Microsoft has been in an interesting spot and not for the first time. They seem to get into this spot where they are in between strategic and tactical projects. In this “down” time we tend to seem them look to shore up documentation, investigate acquisitions to expand their reach, and start to plan for their next conquest.

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Phil Spencer, CEO of Microsoft Gaming recently admitted that Xbox is not able to beat rivals Nintendo and Sony using normal methods. The means that Spender is talking about is the release of console specific titles. He feels that gamers are not likely to change allegiances simply because Xbox comes out with a new Xbox only title regardless of how anticipated that title is. He is right about this, but it also works in the opposite direction. Xbox gamers are not likely to switch to Sony or Nintendo simply because of a premier title.

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