It would seem that the new Bungie game, Destiny, is one of the most highly anticipated game that has come along in some time. Already it is being hailed as the most pre-ordered new game in the history of video games. This is quite an accomplishment, but when you consider the build-up as well as the end user interaction that Bungie has taken the time to build we are honestly not surprised at all. We have already seen public “beta” releases for both the PS4 and Xbox One which generated a ton of in-game footage as well as more hype than any PR company could ever hope to achieve.
Oh Microsoft, how little you get the game of marketing. Despite being forewarned about the consequences of pushing the Xbox One as media center instead of a gaming console Microsoft continued this blitz right up until launch day. They were shocked and appalled that gamers were not happy with their decision to limit game trading, require internet, and require the Kinect and many more services that just did not make sense at the time.
Sid Shuman from Sony Computer Entertainment revealed that the PlayStation 4 was so far sold in more than 7 million copies worldwide. Software sales also marked an increase amounting to 20.5 million copies sold through the PS Store and in standard retail stores. Shortly after Microsoft responded with their sales results which are a bit lower, 5 million consoles sold worldwide which are followed by 2.9 games on each console.
PlayStation 4 on the U.S. market appeared this Friday, on 15th of November,and Sony over the weekend revealed that in the first 24 hours of availability has sold more than one million consoles, which is much higher than expected.
Mark Cerny, known as the creator of Crash Bandicoot and Spyro series as well as the chief architect of the PlayStation 4 has recently answered a few questions by fans. Among other things, he found that the work on hardware of the PlayStation 4 started in 2007, and that it was particularly intensified the next year. Cerny said that he was particularly pleased with the accessibility of hardware to the games developers, which is gave open road to a number of indie titles to arrive on PS4.
In the exchange of messages with players on Twitter, president of Sony Worldwide Studios Shuhei Yoshida confirmed that the DualShock 4 gamepad will be supported from the start in Windows, and the players will be able, without any additional drivers, to use the analog sticks.
When Microsoft finally realized that they were badly wrong with the way they presented their console, they decided to change their politics overnight, and announced that it they are dropping DRM and restrictions relating to the loan and exchange of used games, it immediately reflected in the subscription.
Sony has confirmed that we will be able to play all PlayStation 4 games with Remote Play functionality on small screens of PS Vita. This is done in a way that the stream is performed at the system level, while on the PlayStation 3 support should've been inserted into the games.
Epic Games Vice President Mark Rein had, as most of the heads of major development studies, the opportunity to witness all that the recently announced PlayStation 4 has to offer. Quite expectedly Rein is thrilled with hardware capabilities of the new console and the "crazy things" that Play Station 4 allows.
Sony's vice president of home entertainment, Hiroshi Sakamoto, in his statement to the Chilean website Emol, gave some clues that the PlayStation 4 could be presented before this year's Electronic Entertainment Expo (E3), which takes place in June.