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Long, long ago in a development studio far away there was a concept for a game where the protagonist was something more than just another boss to beat. In 1994 LookingGlass studios launched the game System Shock. It was a 1st person shooter game where you take the role of a “hacker” onboard a space station in 2072. Your nemesis, a malevolent AI called SHODAN. The game was a critical success although it lost money for LookingGlass. System Shock also changed the genre of first-person shooters with its innovative style, story line and, of course, SHODAN.

Published in Game Thoughts