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Displaying items by tag: Bugs

In mid-1999 software and hardware developers uncovered a bug of sorts that, at first glance, seemed like it would end the computer world as we know it. It was called the Y2K bug and centered around the issue that somehow developers and built their code to with the first two digits of the year input field as hard coded to 19. This mean that when everything rolled over to year 2000, computers and software would see it as 1900. Not exactly where you want to be.

Published in In Other News

Google has announced the release of a new version of Chrome. The new version comes with fixes for eight vulnerabilities. Once of these vulnerabilities CVE-2022-0609, which is describes as a user-after-free vulnerability is already being exploited in the wild. This has led them to advise users to updated Chrome as soon as possible to avoid compromise. The flaws were found by Google’s own Threat Analysis Group.

Published in Security Talk

It seems that Ubisoft is trying to get out from under the stigma the bad launch of Assassin’s Creed Unity. After pushing what many are calling a half-baked game, they have made a few excuses and have also promised different patches to remedy the bugs including a day one patch that really did not do much to make things better. So what is Ubisoft pointing at now to remove blame from themselves? Well some of the choices are entertaining to say the least.

Published in News

Ubisoft is under a lot of pressure since the launch of the Assassin’s Creed Unity. The game had a large number of bugs along with some rather disappointing performance to boot (30fps). In the days leading up to the launch Ubisoft attempted to tell everyone know that 30fps was more than enough and that it was in line with a cinematic experience. The number of articles making fun of these rather poor excuses was quite large and while trying to pass off a poor performing game as something wonderful is not unexpected it is still in rather poor taste if circumstances make it look like you might have done it on purpose.

Published in Editorials

If you are in the information security field then the latest “news” that Cisco fixed a flaw in a protocol that should not be used will probably give you a chuckle. I am talking about Telnet which is not exactly what you would call a secure means of communicating with any device. In most cases Telnet is one of those options that you turn off right out of the box. Still it is nice to know that Cisco is patching it.

Published in News

EVGA has been taking flak from consumers over an unusual design for the cooler on their GTX 970 ACZ graphics card. The problem arose when someone pointed out that the GPU does not make contact with all three heatpipes. According to EVGA this is the way the card was designed so everyone should calm down and get back to gaming.

Published in News
Wednesday, 24 September 2014 16:08

Apple pulls iOS 8.0.1 an hour after it launches

Although there is enough news about the new iPhones and iOS8 already we thought we would finally chime in since there are now around six separate stories about the new device from Apple. We are seeing everything from high cellular usage to the phones bending in someone’s pocket. Apple, to their credit actually rushed out a fix for many of these issues… sadly the fix appears to make things worse.

Published in News

Microsoft is joining the ranks of Symantec and McAfee in a very special group. This is a group of companies whose anti-malware products can be/have been attacked directly. According to a security update Microsoft says that a specifically crafted file can stop the service from working until manually removed.

Published in News
Friday, 03 January 2014 23:13

Snapchat security flaws exposed

After last week experts from Gibson Security found security holes in the application Snapchat, on the internet appeared web page under a name SnapchatDB! where there is allegedly database with usernames of Snapchat users and their associated phone numbers.

Published in News

We have been covering the issues with GTA Online since they were first reported. Many of these issues appear to have been due to the services not being ready for general availability. Rockstar’s in ability to quickly find a fix ended up creating a rift between them and their customers. Simply put a game development company cannot react to the type of issues that we saw with GTA Online. Fortunately there is something of a happy ending to all of this.

Published in News
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