DICE on Battlefield blog posted details of the seven multiplayer modes, which are intended for Battlefield 4. It is noteworthy that only Conquest and Dominion modes will be available in the multiplayer beta, which on the PC, PlayStation 3 and Xbox 360 arrives on 4th of October. In addition to the above mentioned modes, Battlefield 4 comes with a brand new multiplayer mode named Obliteration, which (like almost all other modes) should support up to 32 players on PC, Xbox and PlayStation 4 One, and up to 24 players on PlayStation 3 and Xbox 360
If you have not heard about the Humble Bundle by now, you must've been living under a rock. Humble Bundle is a site that offers several gaming titles in a bundle at very low prices, usually around 5$. And every once in a whille they left us very nicely surprised by the various actions, and the current that carries the name of the Humble Origin Bundle is certainly the best so far, atleast moneywise.
Patrick Soderlund from Electronic Arts has confirmed that the Star Wars: Battlefront is currently being developed by DICE's main department in Stockholm, which is also responsible for the famous and renowned Battlefield series. At the head of the project are Karl-Magnus Troedsson and Patrick Bach, and DICE's is extremely pleased that they have finally been chosen for the development of Star Wars: Battlefront.
Rob Hodson from Electronic Arts via Twitter said that FIFA 14 on PC will not be based on the recently discovered engine Ignite. Specifically, Ignite remains reserved exclusively for the Xbox and PlayStation 4 One, and PC this time remains aloof.
Electronic Arts has confirmed that they intend to cancel the Online Pass program. John Reseburg explains that the whole thing will not be included in a future EA's titles since the players were not too thrilled with the concept. And if you know how it works, it's weird that they have not figured out earlier how bad the concept is.
From Electronic Arts came the news about the recent opening of a new R&D departments in Los Angeles. It was confirmed that the department DICE LA will be responsible for creation of games from the famous Star Wars franchise. DICE LA has already gathered developers from Danger Close development house, which is responsible for Medal of Honor: Warfighter, and Karl-Magnus Troedsson of DICE acknowledges that by year-end department in Los Angeles will have sixty employees.
Electronic Arts has announced plans by which they will throw their weapons from licensed games, which will be reflected in their upcoming projects. This decision has nothing to do with the recent shootings and attempts to blame the video games for them.
Electronic Arts has announced that they have signed a new multi-year exclusive contract that gives them the right to create and publish new games based on the characters and the story of Star Wars. How is this announcement important for Electronic Arts is best illustrated by the signature of Frank Gibeaua, EA Labels boss who does not hide his enthusiasm with the acquired license. „The magic of Star Wars is interwoven into the worlds, characters, planets and amazing battles. It is a universe that lends itself perfectly to gaming. Our agreement unlocks a whole new future of Star Wars games that will span consoles, PCs, tablets, mobile and more“ he said.
EA’s Origin despite skeptics eventually attracted an increasing number of players, which is to be expected considering games they are offering. Some come from EA while the rest come from other publishers, but the certain thing is that by each day their numbers grow larger.
Timing is everything, at least that is what they used to tell me when I would ask for new hardware or upgrades for equipment. This is a very simple rule that extends into many corners of life and is a core part of almost every business strategy. If we take this as true then what are we to think about the timing behind EA CEO John Riccitiello’s resignation?