DecryptedTech

Thursday18 August 2022

Displaying items by tag: Irrational Games

One sad thing about the gaming world is the far too many great development studios seem to fade away and be absorbed by the big companies. If you look at the past we can see this repeated over and over again. One of the most recent to be assimilated is Irrational Games. This dev house was, in many ways, the spiritual successor of Looking Glass Studios who was responsible for the original System Shock and Thief. These two games gave us entirely new ways to move through a game world and have been the inspiration for a number of games since then.

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Why do the really great game development companies seem to disappear? If you have been around for a while you might remember a game development company by the name of Looking Glass Studios. This company is responsible for titles like Thief: the Dark Project, Thief II: The Metal Age and System Shock 1 and 2. These games were amazing for their time (and still are today) with concepts that brought about a new thought process in what a first person game could be.

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It looks like the studio that gave us BioShock will be shutting down. BioShock is one of the most popular games available and widely acknowledged as the spiritual sequel to Looking Glass Studios SystemShock titles (another hugely popular title). This is why it was such a shock to hear that anyone would think about closing Irrational Games down. However, it seems like that is exactly that they are doing… to a certain extent.

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Official cover art for Bioshock Infinite

The franchise Bioshock has often be described as the spiritual successor to the original SystemShock Series. Because of this there was a high expectation to meet simply because of the quality of both the original and the follow on to SystemShock. Fortunately for us the team (some actually worked on the original at Looking Glass Studios) was more than up to the task and we have had three excellent games from this team. Now, we are both excited and a little worried about Bioshock as they are talking about moving to an “episode” model for this great game.

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