Displaying items by tag: Oculus rift

If it only takes a couple of people to ruin a good thing then what happens when it is lot more than a couple? Well in the end things get shut down, just ask Oculus. After launching their development kit for the Oculus VR in China they had to pull it quickly when they discovered that people were not buying it for themselves, but to put it up for resale. This is not the coolest thing to do and could have a big impact on if Oculus releases a kit to other parts of the world.

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Facebook bought the startup company Oculus VR for reasons that they have not quite made public, but it has been assumed that it was to help them get into the gaming industry as well as expand Facebook in a new way. So far we have heard a few rumors about what this goal might be including a vast virtual world that takes online social interaction to a new level.

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Tuesday, 06 May 2014 21:45

Oculus VR reject accusations from ZeniMax

After ZeniMax accused Oculus VR for stealing a technologies that were used to create Oculus Rift, the accused party decided to make a statement. The Oculus VR claim that not a single line of code from ZeniMax nor any of their technology is used in Oculus VR products.

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Thursday, 19 December 2013 19:24

VR Support added to Steam

Not so long ago, there were some rumors going around that PC gaming is dead. After that we Steam Machines were presented, and made a clear statement that there rumors are nothing but mere rubbish. And great news continue to arrive for PC gaming.

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Wednesday, 07 August 2013 14:56

John Carmack Joins VR Company Oculus As CTO

Oculus-Rift

Despite many claims that touch is the next way we will interact with our devices there are those that think (quite rightly) that this is not actually the case. The problem with touch interaction is that they are not very accurate and also tend to block your field of view (nothing like having your finer over your target). Because of this touch is not really suited for continued usage and is best as an intermediary input form. Now before someone points out that touchpads have accuracy down to 1mm we will clarify what we are saying here, touch screens are not suited for most computing and with the exception of a certain vertical are terrible for gaming.

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The saga of Gordon Freeman is one that is legendary in the gaming world. The original Half Life represented a significant shift in the way that games were designed. Valve put an enormous amount of thought and time into the development of Half Life and then did it all again with Half Life 2. Fans ate up the new set and characters hungrily and once they were done with that helping they sat at the table waiting for more. Sadly, after a few mini-games called episodes Gordon Freeman has dropped off the face of the Earth. We have not heard anything about him and his famous crowbar in a number of years.

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For a very long time the gaming industry has struggled with finding a way to bring the gamer deeper into the gaming world. The problem has been that most of the push behind this has involved graphics. This particular gaming war started when we had multiple players in the game like Matrox, S3, nVidia, Diamond, and of course 3dfx. These companies all fought to bring the visual elements in our games to life. Unfortunately, there were casualties of this war and not just the companies that did not make it to the present. These casualties include audio, story line, AI, and other less recognizable items that all go to make up the games we play.

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