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Displaying items by tag: Rift

Thursday, 01 June 2017 15:50

Where are we now with VR?

This is going to be a little bit of a departure from how we would normally approach covering specific technology. Instead of addressing the state of hardware based on what we have actually worked with, we are going to look at VR from the standpoint of a consumer looking to buy for the first time. There are a couple of reasons to do this; the first is that we do not have either an Oculus Rift, HTC Vive or any other PC based VR technology. We do have the Oculus powered Gear VR, but that is in a category all on its own which we will cover in some detail below.  So with the preface out of the way, let’s get started

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