Displaying items by tag: Sledgehammer Games

Back when I first started writing about the computer industry the term photorealistic was thrown around a lot whenever a new game was about to hit the market. Bear in mind that this was back when 800x600 was considered a pretty good resolution and 1600x1200 was what everyone dreamed of. Still that term was out there despite the simple truth that it was not really obtainable with the hardware and software that existed for the consumer market.

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