Displaying items by tag: Virtual Reality
Google Glass Specifications
Google Glass will have a screen resolution of 640x360 pixels. Sounds low, but keep in mind that this is the screen that will be directly in front of your eyes. Google says it's a similar feeling as if you were watching a 25-inch HD screen from a distance of 2.5 meters.
8000 people will test Google Glass
Among the many interested users who have subscribed to the Google Glass page with desire to be among the first to be able to test an early version of smart sunglasses, Google has chosen 8,000 persons, only U.S. citizens. If you are disappointed that you are not chosen, it should be noted that every "beta tester" will have to pay $1,500 for their own copy, and in addition they will not get it by mail, but will have to travel to one of the three U.S. cities where you can find Google's subsidiary, New York, Los Angeles or San Francisco.
Want a panoramic field of view?
Have you ever wished you had eyes in the back of your head or when parking your car have you wanted to see what the distance to the vehicle in front, right and rear is? French scientists from the Institute of Research and Management of Computer Science (INRIA) showed a prototype system that makes all of this possible.
Will 2013 Be The Year Of The First Full Virtual Reality Game?
For a very long time the gaming industry has struggled with finding a way to bring the gamer deeper into the gaming world. The problem has been that most of the push behind this has involved graphics. This particular gaming war started when we had multiple players in the game like Matrox, S3, nVidia, Diamond, and of course 3dfx. These companies all fought to bring the visual elements in our games to life. Unfortunately, there were casualties of this war and not just the companies that did not make it to the present. These casualties include audio, story line, AI, and other less recognizable items that all go to make up the games we play.