Growing up Lego was one of the “toys” that I played with most (that and girder and panel). I would build everything from cars, to towers to spaceships with the multi-colored blocks that I had collected. Lego’s popularity has not waned any since those days, in fact it has seemed to continue to grow as they come up with new and more unique kits for you to construct. Lego just seems to have a knack for understanding how to engage kids and adults alike.
Over the last few weeks Oculus VR has been in the news; first for being bought out by Facebook, then for being sued by a few former friends and then for Facebook allowing Samsung to use their tech to get the jump on a few others. This has put the whole world of virtual and augmented reality back into the mind of the consumer. We have noticed that there have been some new companies coming out of the word work with their own VR devices and technologies. The latest of which is Valve.
After the purchase of Oculus VR for a cool $2 Billion many people wondered what Facebook was up to. The purchase did not seem to make any sense. However, if you looked closely at some of Facebook’s other purchases and also where many big players in the market were heading it made a lot of sense. Facebook wanted to enter the world of augmented reality and had plans for a social game with an immersive user experience. Oculus VR was almost tailor made for what they wanted to do.
After months of speculation Sony at this year's GDC finally announced its own solution for virtual reality and it is called Project Morpheus. Sony's "virtual reality glasses" are intended for PlayStation 4 and beside in games they can be used for viewing other content.
Valve's Joe Ludwig via Steam Community said that the Steam client recently added experimental support for VR mode. The whole thing is designed for owners of Oculus Rift, and is linked with the upcoming conference Steam Dev Days, in which Valve plans to present their toolset for creating VR software.
Not so long ago, there were some rumors going around that PC gaming is dead. After that we Steam Machines were presented, and made a clear statement that there rumors are nothing but mere rubbish. And great news continue to arrive for PC gaming.
Despite many claims that touch is the next way we will interact with our devices there are those that think (quite rightly) that this is not actually the case. The problem with touch interaction is that they are not very accurate and also tend to block your field of view (nothing like having your finer over your target). Because of this touch is not really suited for continued usage and is best as an intermediary input form. Now before someone points out that touchpads have accuracy down to 1mm we will clarify what we are saying here, touch screens are not suited for most computing and with the exception of a certain vertical are terrible for gaming.
For a very long time the gaming industry has struggled with finding a way to bring the gamer deeper into the gaming world. The problem has been that most of the push behind this has involved graphics. This particular gaming war started when we had multiple players in the game like Matrox, S3, nVidia, Diamond, and of course 3dfx. These companies all fought to bring the visual elements in our games to life. Unfortunately, there were casualties of this war and not just the companies that did not make it to the present. These casualties include audio, story line, AI, and other less recognizable items that all go to make up the games we play.