From The Blog
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ConnectWise Slash and Grab Flaw Once Again Shows the Value of Input Validation We talk to Huntress About its Impact
Written by Sean KalinichAlthough the news of the infamous ConnectWise flaw which allowed for the creation of admin accounts is a bit cold, it still is one that…Written on Tuesday, 19 March 2024 12:44 in Security Talk Read 706 times Read more...
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Social Manipulation as a Service – When the Bots on Twitter get their Check marks
Written by Sean KalinichWhen I started DecryptedTech it was to counter all the crap marketing I saw from component makers. I wanted to prove people with a clean…Written on Monday, 04 March 2024 16:17 in Editorials Read 1585 times Read more...
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To Release or not to Release a PoC or OST That is the Question
Written by Sean KalinichThere is (and always has been) a debate about the ethics and impact of the release of Proof-of-Concept Exploit for an identified vulnerability and Open-Source…Written on Monday, 26 February 2024 13:05 in Security Talk Read 1118 times Read more...
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There was an Important Lesson Learned in the LockBit Takedown and it was Not About Threat Groups
Written by Sean KalinichIn what could be called a fantastic move, global law enforcement agencies attacked and took down LockBit’s infrastructure. The day of the event was filled…Written on Thursday, 22 February 2024 12:20 in Security Talk Read 1089 times Read more...
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NetSPI’s Offensive Security Offering Leverages Subject Matter Experts to Enhance Pen Testing
Written by Sean KalinichBlack Hat 2023 Las Vegas. The term offensive security has always been an interesting one for me. On the surface is brings to mind reaching…Written on Tuesday, 12 September 2023 17:05 in Security Talk Read 2135 times Read more...
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Black Kite Looks to Offer a Better View of Risk in a Rapidly Changing Threat Landscape
Written by Sean KalinichBlack Hat 2023 – Las Vegas. Risk is an interesting subject and has many different meanings to many different people. For the most part Risk…Written on Tuesday, 12 September 2023 14:56 in Security Talk Read 1861 times Read more...
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Microsoft Finally Reveals how they Believe a Consumer Signing Key was Stollen
Written by Sean KalinichIn May of 2023 a few sensitive accounts reported to Microsoft that their environments appeared to be compromised. Due to the nature of these accounts,…Written on Thursday, 07 September 2023 14:40 in Security Talk Read 2134 times Read more...
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Mandiant Releases a Detailed Look at the Campaign Targeting Barracuda Email Security Gateways, I Take a Look at What this all Might Mean
Written by Sean KalinichThe recent attack that leveraged a 0-Day vulnerability to compromise a number of Barracuda Email Security Gateway appliances (physical and virtual, but not cloud) was…Written on Wednesday, 30 August 2023 16:09 in Security Talk Read 2103 times Read more...
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Threat Groups Return to Targeting Developers in Recent Software Supply Chain Attacks
Written by Sean KalinichThere is a topic of conversation that really needs to be talked about in the open. It is the danger of developer systems (personal and…Written on Wednesday, 30 August 2023 13:29 in Security Talk Read 1896 times Read more...
Recent Comments
- Sean, this is a fantastic review of a beautiful game. I do agree with you… Written by Jacob 2023-05-19 14:17:50 Jedi Survivor – The Quick, Dirty, and Limited Spoilers Review
- Great post. Very interesting read but is the reality we are currently facing. Written by JP 2023-05-03 02:33:53 The Dangers of AI; I Think I Have Seen this Movie Before
- I was wondering if you have tested the microphone audio frequency for the Asus HS-1000W? Written by Maciej 2020-12-18 14:09:33 Asus HS-1000W wireless headset impresses us in the lab
- Thanks for review. I appreciate hearing from a real pro as opposed to the blogger… Written by Keith 2019-06-18 04:22:36 The Red Hydrogen One, Possibly One of the Most “misunderstood” Phones Out
- Have yet to see the real impact but in the consumer segment, ryzen series are… Written by sushant 2018-12-23 10:12:12 AMD’s 11-year journey to relevance gets an epic finish.
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Displaying items by tag: Gaming
Judge Says that the FTC did not Show Potential for Harm in their Request for a Preliminary Injunction
It seems the Judge in the case involving the FTC, Microsoft and Activision Blizzard thinks that the FTC failed to reach a sufficient threshold to prove harm in a request for a preliminary injunction. To some this is cause for celebration although most people who have followed Microsoft’s history of anti-competitive behavior, in any market they play in, will know this is not a good thing. What makes this decision even more suspect is the fact that the judge precising over the case, U.S. District Judge Jacqueline Scott Corley, has a direct family member working at Microsoft.
Why the Microsoft Activision Blizzard Deal is such a Big Deal
Unless you have been living under a rock or just do not care about gaming at all, you have probably heard a lot about the Microsoft Activision merger/acquisition. The deal, one of the largest in history, is a monster. Microsoft wants to buy, lock, stock and barrel, the Activision Blizzard game development company for a whopping $68.7 Billion (with a “b”). The deal would give Microsoft complete control over everything Activision/Blizzard. Now for some this might not be a bad thing if you look at it from just a game perspective or if you are just a PC gamer. The problem comes when you get into how games are really developed and how game developers work with component and console makers to ensure their games work properly.
FTC Changes the Focus from Cloud to Xbox Vs PlayStation in Microsoft Activision Blizzard Deal (as it should be)
In our coverage of the Microsoft Activision/Blizzard deal we have often wondered why so many of the groups that approved the deal, and one that opposed it, focused only on cloud gaming. We saw the UK say that the deal was bad for cloud gaming while others stated that a 10-year licensing deal for cloud gaming services that Microsoft agreed to made everything all better. As we looked over the approvals and oppositions this odd focus on what represents less than 1% of the gaming market seemed so out of place that started to feel that the opposition was just a token resistance and the deal (which is a bad thing) was just going to get rubber stamped.
Minecraft Mods stuffed with Malware Used to Target Windows and Linux
As we hear more about Supply Chain attacks and the need for Software Build of Materials we are now hearing of an attack on the popular game, Minecraft. It seems that attackers are leveraging popular Modding platforms to push out information stealing malware (Fractureiser). They are accomplishing this by injecting malicious code into modifications that are then uploaded to different platforms. These are then downloaded and installed by unwary gamers.
Microsoft’s Xbox and Activision Both Considering Pulling Games out of the UK to get around CMA Block
Remember how the EU regulators said the Microsoft Activision deal was pro competition and pro-consumer? Well, I wonder what they might be thinking now as news is dropping saying that both Microsoft and Activision are considering pulling games out of the UK in order to push the buyout through. The deal all on its own is far from pro-competition and standing on licensing agreements that affect 1% of the market defied logic, but now we see the lengths that Microsoft is willing to go to in order to get their way.
RedFall – How to Enjoy an Awkward, Buggy, and Confusing Game
For the second of our game reviews, since returning to covering games, we decided to look at the Microsoft flagship game RedFall. If you have heard of this game, it has probably been in a negative light. Most reviews have already come in and they are not good. Everything from calling the writing and plot “Woke” to buggy graphics, enemy AI, and terrible stylized artwork. So, with this list of negatives already in place, why even bother? Well, I am a glutton for punishment, I like terrible games (at times) and it was free on Game Pass… incidentally I also thought it might be funny to see if this game was as bad as everyone said and add something to the pool of snark surrounding it. For this review we will be covering the Game Pass PC version and playing it on the Xbox One Series X.
RedFall Developers Hoped the Game would get Cancelled Before Launch
RedFall by Akrane Austin was not a well-received game. It has been pretty much panned by everyone that played it. The complaints range from a bad story line and plot to bad graphics, game lag and terrible AI (you can read our review to see our thoughts). Well, it seems that the developers at Arkane Austin were not happy with the game either and were hoping that Microsoft would step in and alter the course before launch.
As System Shock Remake is Underway New Look at the System Shock 2 Enhanced Edition Pips up
Long, long ago in a development studio far away there was a concept for a game where the protagonist was something more than just another boss to beat. In 1994 LookingGlass studios launched the game System Shock. It was a 1st person shooter game where you take the role of a “hacker” onboard a space station in 2072. Your nemesis, a malevolent AI called SHODAN. The game was a critical success although it lost money for LookingGlass. System Shock also changed the genre of first-person shooters with its innovative style, story line and, of course, SHODAN.
Microsoft Stops Pushing Defender Update That Hid a Bug Due to Bugs
Over the last few months Windows 11 users have dealt with an annoying bug in Windows Defender. The bug was a continuous restart prompt to “enable” LSA protection. The problem is that LSA was enabled the whole time. The system just did not acknowledge that his was complete and had a flag requiring a reboot to finish the configuration. To combat this Microsoft pushed out a patch that was really little more than removing the reboot flag from the registry.
Steam Brings Their Own Version of the Short Attention Span Review
When DecryptedTech was much more hardware and gaming focused we used to have a review style called Short Attention Span. It was a very quick 90-minute test of a game which included first launch, general configuration and any game play that could be accomplished inside a 90-minute window. If the game could capture our attention, we noted it and it got a follow on review. If it did not, usually there was no further mention of it unless we had a direct request for a more complete review. To me the 90-minute window was enough to get a good understanding of how a game worked, what hurdles to actual play time there were and if I would like it or not. It was very subjective with some basic objective observations around game engine, enemy AI, and startup complexity/cut scenes.