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Displaying items by tag: Game Distribution

Friday, 15 February 2013 20:02

Steam for Linux came out of beta

Steam-Linux

After passing various beta versions since November last year onwards, the Steam application for Linux is now officially released in the Ubuntu Software Center. Steam for Linux can be downloaded from there in both 32 and 64 bit versions. The new Steam App is officially supported in Ubuntu 12.04 LTS and Ubuntu 12.10. But, as in the beta stage, Steam for Linux can work with minimal adjustments on different version of Ubuntu and other Linux distributions like Debian.

Published in News
Monday, 28 January 2013 21:18

Origin Alpha test phase on MAC

EA-Origin-Logo

In order to prepare even better for the upcoming launch of Origin on Macs, EA has launched an alpha test booked for several thousand users. The Mac version of Electronic Arts Origin will be available "soon" and EA has started sending invitations for alpha testing of the Mac version of the Origin client.

Published in News
Sunday, 25 November 2012 21:12

Steam counts 50 million users

Steam-Logo

The Vice-president of Sega's department for digital distribution asserted during London Games Conference that Valve's Steam has a whopping 50 million registered users. In addition, approximately half a million users willingly embraced the so-called Big Picture mode, which is currently in the beta testing phase. Also we wrote about Linux beta for the Steam client getting 5000 more users so soon these numbers could explode even further.

Published in News
Tuesday, 30 August 2011 22:27

Steam; "Piracy is not an issue"

news_steam-logoWe have heard many comments about Steam, Vale’s distribution service these range from very bad to it is the greatest thing since the invention of the internet. Our personal feelings fall in the middle. It is a great service and has some very competitive pricing, but we would like to be able to turn a few things off from the social side and as a parent I would like to be able to monitor it a little better.

Still no matter what you think about Steam one thing cannot be denied. Steam has found a way to make money even in Russia, where the majority of games and software are pirated. How have they done this? Well they have decided not to try and stop piracy (which is impossible) but to compete head to head with it.  To quote Gabe Newell "The best way to fight piracy is to create a service that people need," We would add at least a service that people want. Gabe recently spoke to Kotaku about this subject and their concerns over companies Like EA and Sony developing their own Steam-Like services.  Gabe said he is not concerned about either.

The problem as Gabe sees it is that companies like EA (who has their own problems with their recent EULA mistake), Sony, and others are making their games “Worth Less” (not to be confused with worthless) by adding in more DRM restrictions to protect and monetize their games. This is often presented as a way to thwart piracy (which is, of course, impossible) but is more and more commonly meant to nickel and dime the consumer and try to make more money per game title. Instead of worrying about this type of approach Gabe thinks that companies need to provide a service to the consumers, this way they will feel the value of the game and the service behind it; "Customers want to know everything is going to be there for them no matter what: Their saved games and configurations will be there. They don't want any uncertainty." Which is what you get when you get many of today’s games uncertainty , you never know if you are going to get what you pay for or if the game will run due to restrictive DRM that is forced on you to try and “prevent piracy” (which is impossible).

Gabe also mentioned that Steam will not be standing still, as the market moves from the PC to the Console to the Integrated TV, Steam will have to evolve. To put is in his own words “"Where we are today is trivial to where we will be down the line. We need to be focusing on where we are headed."
He also goes on to say that he knows that if they make a big enough mistake Steam can fail and become nothing more than the “answer to a trivia question."

Source Kotaku

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